Primal Fear

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Primal Fear
File:Mod Primal Fear.jpg
Adds more creature and boss variants. Has three expansion packs and a complimentary dino mod to add to the player experience
Details
Author
Pikkon
Released
Jan 10, 2017
Status
Actively maintained

Primal Fear is a stackable dino mod for ARK, developed by Steam user Pikkon38. The mod participated in the ARK Modding Contest of 2018 and placed in 4th.

Description

Primal Fear is a massive dino mod. This mod adds varying tameable tiers of dinos, as well as special boss dinos. Currently, you can tame Toxics, Alpha's, Apex, Fabled, Buffoon, Celestial, Demonic, Elder, and Elemental. The bosses include Primal, Origin, and the Creator. Toxic, Alpha, Apex, and Fabled dinos are math based, and are 3x, 5x, 10x 16x vanilla stats. Almost every creature has an alpha variant. Apex variants are carnivorous fighters, and Fabled variants are passive work horses.

On top of dinos, this mod also adds varying items to enhance game play. These items include a tranq system, healing items, dino blood, multiple sets of armor, tranq pike, taming helpers, wake up stimulant, and more!

This mod is still a work in progress so more info and creatures will be added in the future.

Base mod

New creatures

Primal Fear currently has over 200 different creatures in it, and more creatures are added in the development process.

Toxic

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Toxic creatures have 3x the stats of Vanilla creatures and drop File:Mod Primal Fear Toxic Blood.png Mod:Primal Fear Toxic Blood and items and blueprints of Toxic level. They only accept Primal Fear Blood (File:Mod Primal Fear Toxic Blood.png Mod:Primal Fear Toxic Blood, File:Mod Primal Fear Alpha Blood.png Mod:Primal Fear Alpha Blood,  Mod:Primal Fear Apex Blood, File:Mod Primal Fear Fabled Blood.png Mod:Primal Fear Fabled Blood, File:Mod Primal Fear Primal Blood.png Mod:Primal Fear Primal Blood, and File:Mod Primal Fear Origin Blood.png Mod:Primal Fear Origin Blood in order of increasing effectiveness) as taming food. Toxic Creatures have a 7% chance of spawning.

Alpha

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Alpha creatures have 5x the stats of Vanilla creatures and drop File:Mod Primal Fear Alpha Blood.png Mod:Primal Fear Alpha Blood and items and blueprints of Alpha level. Alpha creatures have a 5% chance of spawning.

Apex

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Apex creatures have 10x the stats of Vanilla creatures and drop  Mod:Primal Fear Apex Blood and items and blueprints of Apex level. Apex creatures have a 3.5% chance of spawning.

Fabled

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Fabled creatures have 16x the stats of Vanilla creatures and drop File:Mod Primal Fear Fabled Blood.png Mod:Primal Fear Fabled Blood and items and blueprints of Fabled level. Fabled creatures have a 2.75% chance of spawning

Corrupted

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You can now corrupt your creatures. This only applies to creatures that naturally have a corruption variant. Corrupted creatures deal 125-150% melee damage, and receive 20% less damage than their non-corrupt counterpart. But they also require a  Corrupted Nodule every hour to remain corrupted. If you leave your corrupted dino without a nodule and an hour elapses, it will untame, go wild, and attack anything around it. To corrupt your creature you must use a File:Mod Primal Fear Corrupted Spore.png Mod:Primal Fear Corrupted Spore. Once you corrupt your creature there is no going back.

Celestial

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Celestial creatures are the pure and true counter part to Demonic creatures, set there as a counter balance. Celestial creatures drop a File:Mod Primal Fear Celestial Soul.png Mod:Primal Fear Celestial Soul upon death. Celestial creatures have a 2.25% chance of spawning.

Ascended Celestial

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You can now ascend your celestial creatures using File:Mod Primal Fear Ascension Item.png Mod:Primal Fear Ascension Item. Once you ascend your creature there is no reverting back to a regular celestial creature.

Demonic

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Demonics are cast away creatures hell bent on becoming useful, powerful, mounts. They have sold their soul to evil in order to gain ultimate power. Demonic creatures drop a File:Mod Primal Fear Demonic Soul.png Mod:Primal Fear Demonic Soul upon death. Celestial creatures have a 2.25% chance of spawning.

Primal

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Primal creatures are extremely strong, untameable, and drop File:Mod Primal Fear Primal Blood.png Mod:Primal Fear Primal Blood and items and blueprints of Primal level.

Primal Tek Creatures

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Players can now build their own Tek creatures in the File:Mod Primal Fear Primal Tek Bench.png Mod:Primal Fear Primal Tek Bench that they can augment with File:Mod Primal Fear Modules.png Mod:Primal Fear Modules.

Buffoon

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Buffoon creatures are the stuff of nightmares, creatures escaped from the circus hell bent on killing everyone. Buffoon creatures have a 3% chance of spawning

Malin

Template:Main Malin creatures have a 3% chance of spawning

Elder

Template:Main Elder creatures have higher stats and are bigger than their vanilla counterparts and are rideable without the need for a  Saddle and are breedable.

Elemental

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Elemental creatures drop File:Mod Primal Fear Caustic Feather.png Mod:Primal Fear Caustic Feather, File:Mod Primal Fear Electric Feather.png Mod:Primal Fear Electric Feather, File:Mod Primal Fear Fire Feather.png Mod:Primal Fear Fire Feather or File:Mod Primal Fear Ice Feather.png Mod:Primal Fear Ice Feather. Basic Elemental creatures (Fire, Ice, Electric and Caustic) have a 4% chance of spawning. Advanced Elemental creatures (Light and Dark) have a 3% chance of spawning

Origin

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Origin creatures are the strongest tier of non-boss creatures in the mod with accompanying music. They exist in the wild or can be summoned and upon killing drop one of each: File:Mod Primal Fear Origin Blood.png Mod:Primal Fear Origin Blood, File:Mod Primal Fear Origin Tributes.png Mod:Primal Fear Origin Tributes, File:Mod Primal Fear Origin Soul.png Mod:Primal Fear Origin Soul and File:Mod Primal Fear Origin Costumes.png Mod:Primal Fear Origin Costumes. Killing any Origin Creature will automatically unlock Origin Infused Toxic Narcotic and Origin Infused Toxic Tranq Bullet.

Chaos

Template:Main Chaos Creatures are a high end tier and the counterpart of Spirit Creatures. The Chaos Rex and Wyvern can be tamed, but only with a Chaos Orb. Killed Chaos Creatures drop one  Mod:Primal Fear Demonic Kibble.

Spirit

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Miscellaneous

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These creatures are added to enhance gameplay by dropping items needed or to just have a little bit of fun. It also adds some vanilla creatures not found in normal game play. All Miscellaneous creatures have a 3% chance to spawn.

Resources

Structures

Consumables

Weapons

Ammunition

Armor

Saddles

The mod adds the following saddles for the different tiers of creatures:

Expansions and Additions

Boss Expansion

  • This mod expansion spawns Vanilla, Alpha, Apex, Chaos and Primal Bosses on the map. Some are tameable, some are not.
  • You must have the base Primal Fear mod installed to be able to run this mod expansion.
  • Download link on Steam
  • Mod ID = 899987403

Scorched Earth Expansion

  • This mod adds Primal Fear Scorched Earth creatures to maps that do not have Scorched Earth Spawners. More Primal Fear Scorched Earth creatures are to eventually come.
  • Playing Primal Fear without this mod will only spawn Primal Fear Scorched Earth creatures on the Scorched Earth DLC maps, including Ragnarok.
  • Download link on Steam
  • Mod ID = 902157012

Aberration Expansion

  • This mod adds Primal Fear Aberration creatures to maps that do NOT have Aberration Spawners. More Primal Fear Aberration creatures are to come.
  • Playing Primal Fear without this mod will only spawn Primal Fear Aberration creatures on Aberration DLC maps. If the map you are playing is either Aberration, or has an Aberration section, this mod is NOT necessary.
  • 99% of the default Aberration taming methods intact. This mod ONLY changes to that is that  Rock Drakes are now tamable by the knock-out method. It is possible untamable vanilla versions are spawned by the map. This does not replace those. Simply adds to them.
  • This does NOT spawn Aberrant versions of Primal Fear creatures. Those ONLY spawn on Aberration maps, using the base mod of Primal Fear.
  • Download link on Steam
  • Mod ID = 1315573129

Noxious Creatures

Template:Main Primal Fear Noxious Creatures is a stand alone (NOT an expansion to the base mod) mod that adds about 80 torpor dinos. These dinos are fully user configurable in terms of stats and adding torpor amount. this allows the mod to be paired with any other mod. While Primal Fear Main is NOT required for this mod, adding this mod after Primal Fear Main will enable custom loot drops from these creatures.

Although Noxious Creatures seems like a simple mod on the surface, its how its built which makes it really shine. Every dino is a child of the vanilla dino, and no mesh or texture alterations occur. This means that, in theory, this mod is completely TLC proof. Users have the ability to edit dino stats from 1x to pair with vanilla, up to any number a user desire. This allows Noxious Creatures to be paired with ANY mod. All dinos retain their vanilla taming methods, and spawn locations. This means if you want a Noxious rock drake, youll need to get an egg from a nest on a map that supplies them. Same goes for a Wyvern. Dinos that naturally do torpor in ark have been made superior in doing more torpor than standard noxious dinos. This means a noxious Pachy or Equus will be more effective at knocking things out

All creatures use vanilla saddles.

Patch Notes

Released March 12th, 2019

New Additions

Added Demonic Sword
Added Celestial Sword
Added Celestial Armor
Elder Defender (Custom shield and laser)
Alpha, Apex Defender (Custom shield and laser)
Alpha, Apex Enforcer (higher tiers can blink farther and regen faster)
Alpha, Fabled Gacha (higher tiers have a larger radius and check more often for drops)
Alpha, Fabled Gas Bags (higher tiers have more capacity and regen faster)
Alpha, Apex Managarmr
Alpha, Apex, Fabled Snow Owl (higher tiers heal faster and freeze in a bigger aoe)
Alpha, Apex Velanosaur
Alpha, Apex Indom Rex
Corrupted Alpha, Apex, Fabled, Celestial Dinos
Ascended Celestial Dinos
Ascended Corrupted Celestial Wyverm, Rex, Rock Drake, and Spino
Primal Tek Rex
Primal Tek Giga
Primal Tek Raptor
Primal Tek Quetz
Primal Tek Parasaur
Primal Tek Trike
Primal Tek Stego
Primal Tek Mosa
Personal Attack Drone
Primal Tek Bench
Suicide Potion
Celestial Emperor
Corruption
You can now corrupt your creatures. This only applies to creatures that naturally have a corruption variant. Corrupted creatures deal 125-150% melee   damage, and receive 20% less damage than their non-corrupt counterpart. But they also require a corrupted nodule every hour to remain corrupted. If you leave your corrupted dino without a nodule and an hour ellapses, it will untame, go wild, and attack anything around it. It will become untameable as well, so you must then be force to put your pet down. In order to corrupt your dino, craft a corruption spore, put it in your dino inventory, open the   interaction wheel and selection "Corrupt Dino". Corruption only works on alpha, apex, fabled, and celestial tiers. When corrupting your dino, the resulting dino is an exactly duplicate of the previous one, right down to the custom name, tamed levels, pumped levels, and levels available.
WARNING: Corrupting is a one way street. Once corrupted, you can not uncorrupt your dino! Before corrupting, remove saddle and empty inventory of all items you wish to keep as they will get deleted. Corruption only exists for dinos that Wild Card built a corrupted mesh for.
Ascension
You can now ascend your Celestial creatures. In order to do this, aquire the ascension item from defeating the new and improved Pikkon the creator tier 5  boss. The item is used in the crafting recipe for the subsequent engram that gets unlocked. After you have crafted the item necessary to ascend, place the item inside your celestial, open the interaction wheel, and select "Ascend Dino". While you CAN corrupt your celestial, doing so makes the creature ineligible for ascension, as it is no longer pure. You can, however, corrupt your ascended creature. This final corrupted ascended dino is the most powerful player owned creature in the mod. It, though, does require corrupted nodules to keep loyal to you. The ascended dino does NOT keep the previous dino's wild or tamed stats. The ascended dino will spawn at the level of which the previous dino was at, allowing you to further level the ascended dino to new heights.
WARNING: Remove all items, including saddle, from creature before you ascend or corrupt. Anything left on the dino post ascension or corruption will be  deleted.
Celestial melee/defense multiplers for each stage:
Celestial | Normal: 1/1, Powered up: 1.5/0.75
Corrupted | Normal: 1.25/0.8, Powered up: 2/0.5
Ascended | Normal: 3/0.7, Powered up: 6/0.35
Corrupted Ascended| 4/0.6, Powered up: 7/0.25
Primal Tek Dinos
Primal Tek Dinos are craftable tek dinos with special abilities and traits. These should be thought of as machines, not living, breathing ogranisms. As  such, they are genderless and do not breed. But they also dont require food, or use stamina or oxygen. By default, you can craft the lowest level version. Getting higher level versions require killing wild primal tek dinos and crafting them, just like enforcers. 
1. Can spawn over server level
2. dont use oxygen, food, or stamina
3. does bad bleed damage
4. can hold a total of 8 modules to augment it
5. can level up melee, health and speed, but only in small increments. Oxygen, stamina, and food bars are not visible.
6. Must be crafted in the new primal tek bench (as are their saddles)
7. are default 12x stat multipliers
8. Super heavy (pick up wise). Will be difficult or impossible for creatures to pick up.
9. Will not float when idle in water. Will sink.
10. Shield module allows use of Shield. Blocks 90% of incoming damage. Shield health is 20% character health on start up. As damage incures, shield health  decrease. Player can disable shield to regenerate at any point. If shield health reaches 0, it breaks, Shield will become inoperable until shield health  fully regenerates to 100%.
11. Active breeding block enabled. Genderless and do not breed (because, robots). Active code prevents overriding this via S+ mutator and other modded  items meant to circumvent non-breeding dinos
12. Primal Tek Dinos are immune to the following buffs:
Origin Stamina Drain
Celestial Fire
General Fire
Bleeding
Kentro Bleeding
Creator Fire
Tek dino bleeding
Celestial / Demonic Sword
When unsheathed, the celestial sword summons a tamed celestial Allosaurus as a minion. Cannot be riden, and doesnt allow armor. Cannot be ascended or  corrupted.
When unsheathed, the demonic sword begins charging. Melee damage increases over time. Once max damage is reached, player has a set amount of time.  Overload warning occurs 80% into max damage lifetime. After 100%, overload is reached and an explosion happens. Killing the user and anything around it.  Sheathing the weapon resets the melee damage and timer.


Bug Fixes

Changed Fabled Stego saddle to proper 100 base armor
Fixed Fabled Grifficorn saddle slot
Fixed Celestial Argent Grab attack
Fixed Kamikaze dodo breeding
General Changes and Updates
Ice elementals now freeze their targets with their breath, causing damage over time while forzen. This freezing can be used on bosses for a tacticle  advantage. Dino will stay forzen for 15 seconds or until it gets hit.
Celestial power up ability re-written from the ground up. No longer adds torpor once stamina is drained. Once stamina is drained or rider dismounts, the  power up ability deactivates. Includes completely new visuals and sounds.
Each tier can be progressively found at higher and higher wild levels more commonly. IE Toxics are found at default levels, alphas will more commonly be a  bit higher, Apex even higher...etc. Celestials, Demonics, and Chaos should most commonly be found around max level.
All dino tiers have their health regen match their tier multipliers. So alphas will regen 5x faster than vanilla, apex 10x and so on.
Primal Forge and Primal Industrial Forge can now take scrape metal. They also no longer require being placed on a foundation
Primal Smithy now doesn't require being placed on a foundation
Celestials now contain active breeding blocking code
Wild Chaos and Spirit now do not drop Orbs
Pikkon, the Creator boss moved to tier 5
Celestial Emperor added in place of the Creator boss. Killing it drops armor, and an item to summon a tameable version
Empress and Emperor no longer drop full armor sets. they drop random pieces of armor or the sword/shield (no demonic shield exists)
Creator armor now contains both celestial and demonic buffs, plus a couple unique ones
Added code to explosive projectiles. Demonic shinehorn, monkey, and thorny, plus celestial argent. Explosion damage is 50% impact damage and should scale  with melee damage
Elementals are immune to their own buffs
Chaos dinos are immune to their own buffs, and creator buffs
Shadow Nameless now has custom shadow ball gravity explosion attack

PRIMAL FEAR EXTINCTION EXPANSION https://steamcommunity.com/sharedfiles/filedetails/?id=1681125667

BOSS MOD All bosses spawn on extinction


Notes

The Aberration Expansion and Noxious creatures has not yet been updated to spawn creatures on Extinction and will be updated in the near future.